Glossary¶
Alphabetical index of topics, terms, and mechanics covered by the compendium. Each entry links to the page (or pages) where the topic is defined. For a list of short-form abbreviations and unit symbols, see Abbreviations.
- Ability Checks - See Ability Checks.
- Ammunition - See Ammunition.
- Action - See Actions, Combat Actions.
- Action Surge - See Action Surge, Combat Turn.
- Advantage and Disadvantage - See Advantage.
- Aim (action) - See Aim.
- Armor - See Armor.
- Armor Class (AC) - See Armor.
- Assault Rifles - See Assault Rifles.
- Attack Action - See Actions, Combat Actions.
- Attributes - See Attributes.
- Automatic Fire - See Automatic Firing Modes, Weapon Properties.
- Backgrounds - See Backgrounds.
- Ballistic Shields - See Ballistic Shields.
- Basic Training - See Basic Training.
- Bleed - See Bleed, Major Bleed.
- Bolt-Action Rifles - See Bolt-Action Rifles.
- Bonus Action - See Bonus Actions.
- Breaking Contact - See Breaking Contact.
- Burst Fire - See Burst Fire.
- Carry Limits - See Carry Limits, Encumbrance.
- Character Creation - See Character Creation.
- Charisma (CHA) - See Attributes.
- Climbing - See Climbing, Swimming, Crawling.
- Clothing - See Clothing.
- Combat Actions - See Combat Actions.
- Combat Designations - See Combat Designations.
- Combat Medic - See Combat Medic.
- Combat Turn - See Combat Turn.
- Comms - See Comms.
- Concealment - See Cover vs Concealment, Vision and Light.
- Conditions - See Conditions.
- Consumables - See Consumables.
- Constitution (CON) - See Attributes.
- Contested Checks - See Contested Checks.
- Cover - See Cover.
- Crawling - See Climbing, Swimming, Crawling.
- Critical Hits - See Critical Hits.
- Crouched - See Crouched, Prone, Crouched, Standing.
- CS / Tear Gas - See Saving Throws.
- Damage Reduction (DR) - See Damage Reduction.
- Damage Types - See Damage Types.
- Dash (action) - See Dash.
- Demolitions (gear) - See Demolitions.
- Demolitions Specialist - See Demolitions Specialist.
- Designated Marksman Rifle (DMR) - See Semi-Auto Rifles.
- Dexterity (DEX) - See Attributes.
- Difficulty Class (DC) - See Ability Checks, Saving Throws.
- Disadvantage - See Advantage.
- Disengage - See Disengage.
- Dog Handler - See Dog Handler.
- Drones - See Drones.
- Electronics - See Electronics.
- Encumbrance - See Encumbrance.
- Exhaustion - See Exhaustion.
- Expertise - See Expertise.
- Extra Attack - See Extra Attack.
- Field Kit - See Field Kit.
- Firing Modes - See Automatic Firing Modes, Weapon Properties.
- Gear - See Gear.
- Grenade Launchers - See Grenade Launchers.
- Grenades and Explosives - See Grenades and Explosives.
- Group Checks - See Group Checks.
- Group Stealth - See Group Stealth.
- Headshots - See Headshots Always Crit, Target Zones.
- Healing - See Healing, Medical.
- Helmets - See Helmets.
- Hiding - See Stealth.
- Hit Points (HP) - See Hit Points.
- Indomitable - See Indomitable.
- Initiative - See Rolling Initiative.
- Intelligence (INT) - See Attributes.
- Jumping - See Jumping.
- Languages - See Step 5 - Nationality / Languages.
- Light Levels - See Light Levels, Vision and Light.
- Long Rest - See Long Rest.
- Machine Gunner - See Machine Gunner.
- Magazines - See Ammunition.
- Machine Guns - See Machine Guns.
- Marksman - See Marksman.
- Medical - See Medical.
- MOLLE - See Packs.
- Movement - See Movement.
- NIJ Levels - See Stopping Power.
- Non-Lethal Damage - See Subdual (Non-Lethal).
- Obscurement - See Obscurement.
- Operator Class - See Operator Class.
- Opportunity Attack - See Ranged Opportunity Attack, Combat Actions.
- Optics - See Optics.
- Packs - See Packs.
- Passive Checks - See Passive Checks.
- Personality Traits - See Personality Traits.
- Pistols - See Pistols.
- Plates (armor) - See Plates.
- Point-Buy - See Step 2 - Attributes.
- Prone - See Prone, Crouched, Standing.
- Proficiency - See Proficiency.
- Proficiency Bonus - See Proficiency Bonus.
- Push, Drag, Lift - See Push, Drag, Lift.
- Reactions - See Reactions.
- Reload - See Actions, Ammunition.
- Rest - See Rest.
- Resourceful - See Resourceful.
- Rifleman - See Rifleman.
- Rocket Launchers - See Rocket Launchers.
- Rules - See Rules.
- Saving Throws - See Saving Throws.
- Second Wind - See Second Wind.
- Semi-Auto Rifles - See Semi-Auto Rifles.
- Shaken - See Shaken.
- Short Rest - See Short Rest.
- Shotguns - See Shotguns.
- Slowed - See Slowed.
- Smoke - See Smoke and Concealment.
- Stealth - See Stealth.
- Strength (STR) - See Attributes.
- Stress Damage - See Stress Damage.
- Submachine Guns - See Submachine Guns.
- Subdual - See Subdual (Non-Lethal).
- Suppressive Fire - See Suppressive Fire.
- Surprise - See Surprise, Stealth: Surprise.
- Swimming - See Climbing, Swimming, Crawling.
- Target Zones - See Target Zones, Cover and Target Zones.
- Tech Specialist - See Tech Specialist.
- Training Programs - See Training Programs.
- Triage Code - See Triage Code.
- Unit Leader - See Unit Leader.
- Vehicle Movement - See Vehicle Movement, Vehicles and Carry Capacity.
- Vision and Light - See Vision and Light.
- Weapon Modifications - See Weapon Modifications.
- Weapon Properties - See Weapon Properties.
- Weapons - See Weapons.
- Wisdom (WIS) - See Attributes.