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Personality Traits

Essential - choose one during Character Creation. This is the equivalent of your Race pick in classic D&D 5E.

Adaptable

You rely on a broad array of tactics rather than a single approach. No matter what happens, you come up with a workable solution - or at least a fair attempt.

  • +1 in your choice of any two attributes.
  • Proficiency in your pick of one Skill.

Agile

You're naturally fast on your feet, an asset that's saved you from disaster many times.

  • +2 Dexterity, -2 Strength.
  • +5 ft movement.
  • Proficiency in Acrobatics.

Brainy

You're smarter than most people, possibly because you were raised among academics or had the opportunity to indulge your curiosity about a wide range of subjects.

  • +2 Intelligence, -2 Strength.
  • Proficiency in Science.
  • Proficiency in Technology.

Burly

You're built like a linebacker or can otherwise soak up and dish out punishment when needed.

  • +2 Strength, -2 Dexterity.
  • Base AC increases by 1.
  • Proficiency in Athletics.

Caustic

Your mouth frequently gets you into hot water, but it just as often saves you from worse punishment.

  • +2 Charisma, -2 Wisdom.
  • Proficiency in Intimidation.
  • Proficiency in Deception.

Clever

You're so tricky that you sometimes amaze even yourself.

  • +2 Intelligence, -2 Constitution.
  • Proficiency in History.
  • Proficiency in Insight.

Commanding

You're a natural squad leader. When the shooting starts and the plan falls apart, people look to you to call the next move.

  • +2 Charisma, -2 Dexterity.
  • Proficiency in Persuasion.
  • Once per short rest, as a bonus action, you may grant an ally within 30 ft a +2 bonus to their next attack roll or saving throw.

Connected

You know people - across agencies, cities, and the wrong side of the tracks, there's almost always someone who owes you a favor.

  • +2 Charisma, -2 Constitution.
  • Proficiency in your pick of Persuasion or Deception.
  • Once per session, you may invoke a contact: the GM works with you to define a useful acquaintance, a small favor, or a piece of local information.

Convincing

Your earnest presence makes you the envy of used car salesmen everywhere.

  • +2 Charisma, -2 Intelligence.
  • Proficiency in Deception.
  • Proficiency in Persuasion.

Cunning

You survive by your wits, which ensures that they're very, very sharp.

  • +2 Intelligence, -2 Wisdom.
  • Proficiency in Investigation.
  • Proficiency in Persuasion.

Daring

"Leap before you look" is your personal credo. Fortunately, you're usually fast enough or lucky enough to get away with it. Usually.

  • +2 Dexterity, -2 Intelligence.
  • +5 to Initiative.

Disciplined

You're in control of your life at all times and have the drive to accomplish anything to which you set your mind.

  • +2 to any 1 attribute, -2 to any 1 attribute.
  • +1 to all saving throws.

Fierce

You tend to bull your way through life, counting on your physical presence to carry the day.

  • +2 Strength, -2 Charisma.
  • +1 to melee attack and damage rolls.

Fit

You lead a healthy, active life that lets you shrug off minor illness and other annoyances.

  • +2 Strength, -2 Intelligence.
  • +5 ft movement.
  • Proficiency in Athletics.

Gifted

You're a natural prodigy, capable of amazing accomplishments in your particular field.

  • +2 to any 1 attribute, -2 to any 1 attribute.
  • +1 to all skill checks.

Graceful

You never seem to miss a beat, physically or socially.

  • +2 Dexterity, -2 Constitution.
  • Proficiency in Performance.
  • Proficiency in Sleight of Hand.

Grizzled

You're a gruff and intimidating figure, and if the world hasn't killed you yet, it's not likely to do so any time soon.

  • +2 Constitution, -2 Dexterity.
  • Base AC increases by 1.
  • +1 hit point per level.

Lucky

Call it providence, call it a guardian angel - things just tend to work out for you when they really shouldn't.

  • +2 to any 1 attribute, -2 to any 1 attribute.
  • Once per long rest, you may reroll any d20 - your own roll, or an attack roll made against you - and use either result.

Mysterious

You probably smile a lot - just to make people nervous about your motives.

Persistent

Dogged and relentless, you keep at any job until it's done.

  • +2 Constitution, -2 Charisma.
  • Once per long rest, you may retry a failed skill check without suffering any penalties.

Resolute

Once you make a decision, you back it with everything you've got.

  • +2 Wisdom, -2 Dexterity.
  • Proficiency in Survival.
  • +2 to all Wisdom and Constitution saves.

Steady

Bullets snap past, mortars fall close, and your pulse barely moves. You were built for this.

Stoic

You're a closed book. Threats, insults, and pressure all wash over you without leaving a mark.

  • +2 Wisdom, -2 Intelligence.
  • Proficiency in Insight.
  • Advantage on saves and opposed checks to resist Intimidation, Persuasion, Deception, and being Charmed.

Vigilant

You grew up in a war zone or in other conditions that required your full attention to survive.

  • +2 Wisdom, -2 Charisma.
  • Proficiency in Perception.
  • You cannot be surprised.

Witty

You can hold your own in any conversation. You are an enchanting dinner companion... and a dangerous one.

  • +2 Charisma, -2 Strength.
  • Proficiency in Deception.
  • Proficiency in Persuasion.