Personality Traits¶
Essential - choose one during Character Creation. This is the equivalent of your Race pick in classic D&D 5E.
Adaptable¶
You rely on a broad array of tactics rather than a single approach. No matter what happens, you come up with a workable solution - or at least a fair attempt.
- +1 in your choice of any two attributes.
- Proficiency in your pick of one Skill.
Agile¶
You're naturally fast on your feet, an asset that's saved you from disaster many times.
- +2 Dexterity, -2 Strength.
- +5 ft movement.
- Proficiency in Acrobatics.
Brainy¶
You're smarter than most people, possibly because you were raised among academics or had the opportunity to indulge your curiosity about a wide range of subjects.
- +2 Intelligence, -2 Strength.
- Proficiency in Science.
- Proficiency in Technology.
Burly¶
You're built like a linebacker or can otherwise soak up and dish out punishment when needed.
- +2 Strength, -2 Dexterity.
- Base AC increases by 1.
- Proficiency in Athletics.
Caustic¶
Your mouth frequently gets you into hot water, but it just as often saves you from worse punishment.
- +2 Charisma, -2 Wisdom.
- Proficiency in Intimidation.
- Proficiency in Deception.
Clever¶
You're so tricky that you sometimes amaze even yourself.
- +2 Intelligence, -2 Constitution.
- Proficiency in History.
- Proficiency in Insight.
Commanding¶
You're a natural squad leader. When the shooting starts and the plan falls apart, people look to you to call the next move.
- +2 Charisma, -2 Dexterity.
- Proficiency in Persuasion.
- Once per short rest, as a bonus action, you may grant an ally within 30 ft a +2 bonus to their next attack roll or saving throw.
Connected¶
You know people - across agencies, cities, and the wrong side of the tracks, there's almost always someone who owes you a favor.
- +2 Charisma, -2 Constitution.
- Proficiency in your pick of Persuasion or Deception.
- Once per session, you may invoke a contact: the GM works with you to define a useful acquaintance, a small favor, or a piece of local information.
Convincing¶
Your earnest presence makes you the envy of used car salesmen everywhere.
- +2 Charisma, -2 Intelligence.
- Proficiency in Deception.
- Proficiency in Persuasion.
Cunning¶
You survive by your wits, which ensures that they're very, very sharp.
- +2 Intelligence, -2 Wisdom.
- Proficiency in Investigation.
- Proficiency in Persuasion.
Daring¶
"Leap before you look" is your personal credo. Fortunately, you're usually fast enough or lucky enough to get away with it. Usually.
- +2 Dexterity, -2 Intelligence.
- +5 to Initiative.
Disciplined¶
You're in control of your life at all times and have the drive to accomplish anything to which you set your mind.
- +2 to any 1 attribute, -2 to any 1 attribute.
- +1 to all saving throws.
Fierce¶
You tend to bull your way through life, counting on your physical presence to carry the day.
- +2 Strength, -2 Charisma.
- +1 to melee attack and damage rolls.
Fit¶
You lead a healthy, active life that lets you shrug off minor illness and other annoyances.
- +2 Strength, -2 Intelligence.
- +5 ft movement.
- Proficiency in Athletics.
Gifted¶
You're a natural prodigy, capable of amazing accomplishments in your particular field.
- +2 to any 1 attribute, -2 to any 1 attribute.
- +1 to all skill checks.
Graceful¶
You never seem to miss a beat, physically or socially.
- +2 Dexterity, -2 Constitution.
- Proficiency in Performance.
- Proficiency in Sleight of Hand.
Grizzled¶
You're a gruff and intimidating figure, and if the world hasn't killed you yet, it's not likely to do so any time soon.
- +2 Constitution, -2 Dexterity.
- Base AC increases by 1.
- +1 hit point per level.
Lucky¶
Call it providence, call it a guardian angel - things just tend to work out for you when they really shouldn't.
- +2 to any 1 attribute, -2 to any 1 attribute.
- Once per long rest, you may reroll any d20 - your own roll, or an attack roll made against you - and use either result.
Mysterious¶
You probably smile a lot - just to make people nervous about your motives.
- +2 Wisdom, -2 Charisma.
- Proficiency in Insight.
- +5 to passive Perception.
Persistent¶
Dogged and relentless, you keep at any job until it's done.
- +2 Constitution, -2 Charisma.
- Once per long rest, you may retry a failed skill check without suffering any penalties.
Resolute¶
Once you make a decision, you back it with everything you've got.
- +2 Wisdom, -2 Dexterity.
- Proficiency in Survival.
- +2 to all Wisdom and Constitution saves.
Steady¶
Bullets snap past, mortars fall close, and your pulse barely moves. You were built for this.
- +2 Constitution, -2 Charisma.
- Advantage on saves against being Frightened and against gaining Shaken levels from stress damage.
Stoic¶
You're a closed book. Threats, insults, and pressure all wash over you without leaving a mark.
- +2 Wisdom, -2 Intelligence.
- Proficiency in Insight.
- Advantage on saves and opposed checks to resist Intimidation, Persuasion, Deception, and being Charmed.
Vigilant¶
You grew up in a war zone or in other conditions that required your full attention to survive.
- +2 Wisdom, -2 Charisma.
- Proficiency in Perception.
- You cannot be surprised.
Witty¶
You can hold your own in any conversation. You are an enchanting dinner companion... and a dangerous one.
- +2 Charisma, -2 Strength.
- Proficiency in Deception.
- Proficiency in Persuasion.