Damage Types¶
Damage Reduction¶
Some gear grants Damage Reduction (DR). Reduce the damage of a single hit by the listed amount. DR may be typed.
Damage Types¶
- Acid: -
- Bludgeoning: Can be declared Subdual before attack.
- Cold: DC for CON save or Slowed 1d4 rounds.
- Electrical: DC for CON save or Paralyzed 1d4 rounds.
- Fire: Ignites flammables; action to extinguish.
- Flash: DC for CON save or Blinded 1d4 rounds.
- Force: Always counts as Subdual too.
- Piercing: On Red/Orange triage, roll d100: 01-25 Major Bleed, 26-75 Bleed.
- Poison: DC for CON save or Poisoned.
- Radiation: DC for CON save or Poisoned.
- Slashing: Like Piercing, roll for Bleed.
- Sound: DC for CON save or Deafened 1d4 rounds.
- Stun: DC for CON save or Stunned 1d4 rounds.
- Stress: Separate accumulated damage; see below.
Stress Damage¶
- Stress damage per hit = damage dealt minus target's Wisdom score (min 1).
- Stress does not reduce HP; it accumulates.
- Each time total stress crosses a multiple of the Wisdom score, the target makes a Wisdom save. DC and condition depend on the multiple reached.
| WIS Multiple | DC | Condition | Short Rest Heal | Long Rest Heal |
|---|---|---|---|---|
| 1× WIS | 12 | Shaken 1 | 1d6 + WIS | 1d12 + WIS |
| 2× WIS | 15 | Shaken 2 | 1d4 + WIS | 1d8 + WIS |
| 3× WIS | 20 | Shaken 3 | 1 | 1d4 + WIS |
| 4× WIS | 25 | Shaken 4 | Medical help | 1 + WIS |
| 5× WIS | 30 | Broken | Medical help | Medical help |
See Shaken for the condition effects.
Subdual (Non-Lethal)¶
- Does not apply to HP.
- If subdual damage exceeds the target's CON modifier, that value is the DC for a Constitution save or fall unconscious.
- If unconscious, retest each round at the failed DC.
Target Zones¶
A single shot, burst, or controlled burst may target a specific body part (declared before rolling). If not declared, it is a torso shot.
| Target | To-Hit Penalty | Effect |
|---|---|---|
| Head | -10 | Counts as critical. On natural 20 that still hits, triple damage dice. |
| Torso | - | Normal hit, default zone. |
| Arms | -6 | If target is bladed (far arm), double penalty. On hit, CON save (DC = damage) or drop item and cannot use the arm for 1d4 rounds. |
| Hands | -8 | Same bladed rule. On hit, CON save or drop item and cannot use hand for 1d4 rounds. |
| Pelvis | -4 | CON save or fall prone and cannot stand for 1d4 rounds. |
| Legs | -5 | Bladed rule. CON save or Slowed 1d4 rounds. Both legs hit = speed 5 ft while effect lasts. |
| Feet | -7 | Bladed rule. CON save or cannot apply DEX bonus to skill rolls/saves for 1d4 rounds. Both feet = also disadvantage on all DEX tests/saves. |