Rifleman¶
Proficiencies gained:
- Level 1 training in 2 Weapon Proficiency Trainings of your choice.
- Save Training Level 1 in Constitution Saves.
- Level 1 training in 2 Skills Trainings of your choice.
- LBS Kit (Tools) - Load-Bearing System; the modular MOLLE vest, chest rig, and pouches worn by infantry to carry magazines, grenades, radio, IFAK, and mission gear. Proficiency covers proper load distribution, rapid magazine changes, retention of kit under stress, and configuring the rig for different mission profiles.
Jack of All (3rd)¶
Re-roll a single skill check. Uses equal to your Intelligence modifier + Proficiency bonus.
Close with and Destroy (7th)¶
When you use an assault rifle during an attack, use your bonus action to make an extra attack that turn. Furthermore, Assault Rifles have the CQC Property.
Specialization (10th)¶
Choose one of the following specializations.
Assaulter¶
+2 to all attack and damage rolls with Assault Rifles. You may roll damage dice with assault rifles twice and use the higher.
Breacher¶
Shotguns and pistols gain the CQC property for you. You have advantage on the first attack you make after entering a room or moving through a breached doorway. Against targets within 10 ft, you ignore half cover.
Grenadier¶
When you take the Attack action, you may use your bonus action to fire a grenade launcher (including underbarrel). The scatter radius of any grenade you throw or fire is halved (minimum 5 ft). You may stow one extra 40mm round in your LBS Kit.
Weathered Vet (15th)¶
Resistance to all damage except Chemical, Poison, and Radiation.
Raider (18th)¶
Base movement speed +5 ft. Standing up from prone costs only 5 ft of movement. Advantage on all Dexterity and Strength based checks and saves. Once per long rest, as a free action, gain the effects of the haste spell for a number of turns equal to your Constitution modifier.