Weapon Modifications¶
Each weapon can only install mods from its category.
Common Mod Reference¶
The following appear across most categories and follow the same rules in each.
Receiver¶
- Enhanced Receiver (Req 10): Gain Dependable. If already Dependable, ignore one misfire per long rest (still a miss).
- Custom Receiver (Req 12): +2 to damage rolls.
Sights¶
- Dot/Holo (Req 5): +1 to attacks within 1 range multiple.
- 4× Scope/ACOG (Req 5): Count range multiplier as 1 less (min 1).
- 4× Hybrid/RCO (Req 10): 4× plus +1 within 1 range multiple.
- 6× Mid-Range (Req 15): Range -1, +2 beyond first multiple, -2/-4 at closer ranges.
- 6× Hybrid (Req 20): All of 6× plus +1 within 1 range multiple.
- 8× Long-Range (Req 15): Range -2, +4 beyond first, -4/-8 at closer ranges.
Magazines¶
- Extended Magazine (Req 8): +10 to +20 rounds (varies by weapon class).
- Drum Magazine (Req 14): +30 to +70 rounds.
- Quick Mag (Req 24): Reload as free action.
See Ammunition for how these affect your starting pool and carry weight.
Muzzle¶
- Silencer Threads (Req 10): Removable suppressor. -1d4 damage per shot (min 1). Disadvantage for enemies to hear; inaudible past 100 ft.
- Flash Hider (Req 5): Disadvantage on Perception to see muzzle flash.
- Compensator (Req 10): Burst/auto negatives reduced by 1.
- Muzzle Brake (Req 12): +2 to damage rolls.
Stocks¶
- Collapsible Stock (Req 5): -
- Buffer Group (Req 12): Recoil reduced by 4.
- Advanced Stock (Req 10): +2 to damage rolls.
- Auto Stock (Req 10): Burst/auto negatives reduced by 1.
- Quick Stock (Req 8): +2 initiative when held at roll.
Underbarrel¶
- Grenade Launcher (Req 20): Attach under-barrel grenade launcher (AR only).
- Master Key (Req 16): Attach under-barrel shotgun (AR only).
- Fore Grip (Req 5): +1 to single-shot attacks.
- Pod Grip (Req 10): +1 single-shot; Prone = range -1 and Braced.
- Bipods (Req 10): When prone/braced: range -1, Braced, burst/auto negatives -1, recoil -2.
- Angled Fore Grip (Req 8): +2 initiative when held.
- Angled Short Grip (Req 12): Burst/auto negatives -1.
Trigger Housing¶
- Comfort Grip (Req 8): +2 initiative when held.
- No Slip Grip (Req 5): Advantage vs disarm/dropping.
- Select Fire Single Shot (Req 5): Can fire in single-shot mode.
Side Rails¶
- Flash Lite (Req 5): Free-action flashlight (bright 50 ft, dim 100 ft).
- Laser Sight (Req 8): Free-action laser; +1 to hit within range. IR setting.
- PEQ 16 (Req 15): Flash Lite + Laser Sight combined.
- Canted Iron Sights (Req 5): Standard firing with long-range scopes attached.
Barrel¶
- Short Barrel (Req 12): Range reduced by ¼; +1 at 1 range multiple.
- Long Barrel (Req 12): Range increased by ¼; -1 beyond 1 range multiple.
- Precision Barrel (Req 15): +1 to Critical range.
Per-Weapon Category¶
The source lists each weapon class with its own available mod slots. The distribution is:
- Assault Rifle: Receiver, Sights (all), Magazines (ext +20, drum +70, quick), Muzzle, Stocks, Underbarrel (all, including GL and Master Key), Trigger Housing (all), Side Rails, Barrel.
- Semi-Auto Rifle: Same as AR minus Grenade Launcher, Master Key, Angled Short Grip, Auto Stock, Select Fire Single Shot; Extended Mag +10.
- Pistol: Receiver, Sights (up to 6× Hybrid), Magazines (ext +10, quick), Muzzle, Trigger Housing, Underbarrel ( Flash Lite, Laser Sight), Barrel.
- Bolt-Action Rifle: Receiver, Sights (all), Muzzle, Stocks, Underbarrel (Fore Grip, Bipods, Angled Fore Grip), Trigger Housing (Comfort, No Slip), Barrel.
- Submachine Gun: Receiver, Sights (up to 6× Hybrid), Magazines (ext +20, quick), Muzzle, Stocks, Underbarrel (Fore, Angled Fore, Angled Short), Trigger Housing (all, Select Fire), Side Rails, Barrel.
- Shotgun: Receiver, Sights (Dot, 4× Scope, 4× Hybrid), Magazines (ext +10, drum +30, quick), Muzzle (Compensator, Muzzle Brake), Stocks, Underbarrel (Fore, Angled Fore), Trigger Housing (Comfort, No Slip), Side Rails, Barrel.
- Machine Gun: Receiver, Sights (Dot, 4× Scope, 4× Hybrid), Quick Mag, Muzzle, Stocks (all), Underbarrel (Fore, Bipods, Angled Fore, Angled Short), Trigger Housing (Comfort, No Slip), Side Rails, Barrel.