Physical Fitness Programs¶
Physical fitness programs cover gym time, PT, and obstacle-course work. They raise the three physical abilities, improve physical saves and skills, and add specialist conditioning for running, climbing, and soaking damage.
Weight Training 1-4¶
Hypertrophy and strength work. Each level increases your Strength score by 1 (respecting your racial or class maximum).
Agility Training 1-4¶
Coordination, sprint drills, and reaction work. Each level increases your Dexterity score by 1 (respecting your racial or class maximum).
Fortitude Training 1-4¶
Conditioning and durability. Each level increases your Constitution score by 1 (respecting your racial or class maximum).
Physical Saves Training 1-4¶
Each level may be taken once per save (STR, DEX, or CON).
Focused work on resisting a specific kind of physical threat. Pick a save when you first take Level 1; further levels apply to that same save. Take the track again from Level 1 for a different save.
- Level 1: Proficiency in the chosen save.
- Level 2: +1 to that save.
- Level 3: An additional +1 to that save (total +2 from this track).
- Level 4: Advantage on that save.
Physical Skills Training 1-5¶
Each level may be taken once per skill.
Drills for a specific physical skill. Pick a skill when you first take Level 1; further levels apply to that same skill. Take the track again from Level 1 for a different skill.
Eligible skills: Athletics, Acrobatics, Sleight of Hand, or Stealth.
- Level 1: Proficiency in the chosen skill.
- Level 2: +1 to checks with that skill.
- Level 3: Once per long rest, reroll a critical failure (natural 1) on a check with that skill.
- Level 4: An additional +1 to checks (total +2).
- Level 5: The reroll is instead available once per short rest.
Cardio Training 1-4¶
Endurance running and sustained-pace work. Increases overall mobility.
- Level 1: Proficiency in Athletics. If already proficient, gain Expertise instead (double proficiency bonus).
- Level 2: +5 ft to your base movement.
- Level 3: Take the Dash action as a bonus action.
- Level 4: An additional +5 ft to your base movement (total +10 ft from this track).
Obstacle Course Training 1-4¶
Navigating rough terrain: walls, ditches, doorways, broken ground. Makes you cheaper to move through three-dimensional space.
- Level 1: Climbing does not cost extra movement.
- Level 2: Standing up from prone costs only 10 ft of movement (down from half your speed).
- Level 3: You need only a 5 ft running start (instead of 10 ft) to perform a running long or high jump.
- Level 4: Add +1d4 to all Acrobatics and Athletics checks.
Resistance Training 1-6¶
Deliberate exposure to specific hazards - cold tubs, heat, electric work, shock drills - plus additional conditioning. Odd levels grant typed resistance; even levels add durability.
- Levels 1, 3, 5: Gain resistance to one damage type of your choice (picked when that level is taken). See Damage Types.
- Levels 2, 4, 6: Your maximum HP increases by an amount equal to your character level. (Each even level of this track adds this bonus once.)