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Awareness Programs

Awareness programs sharpen an operator's senses: spotting threats first, avoiding ambushes, and keeping the crew's head on a swivel during movement. Passive Perception = 10 + WIS mod + any relevant proficiencies; the bonuses below stack with it.

Awareness Training 1-4

Baseline sensory conditioning. Makes you harder to sneak up on and better at finding things that are deliberately hidden.

  • Level 1: Dim light no longer imposes disadvantage on WIS (Perception) checks relying on sight.
  • Level 2: +5 to passive Perception.
  • Level 3: Advantage on WIS (Perception) and INT (Investigation) checks to find secret doors and hidden caches.
  • Level 4: An additional +5 to passive Perception (total +10 from this track).

Advanced Awareness Training 1-4

Prereq: Awareness Training Level 2.

Reaction speed and tactical awareness. Lets you read a situation faster than the people trying to jump you.

  • Level 1: Advantage on initiative rolls.
  • Level 2: Traveling at a fast pace (normally -5 to passive Perception) no longer imposes that penalty.
  • Level 3: You cannot be surprised while conscious.
  • Level 4: If you can hear, you know the location (but not identity) of any hidden or invisible creature within 20 ft.

Counter Ambush Training 1-4

Hardening against the ambush scenario itself: harder to catch flat-footed, and harder to hurt when caught.

  • Level 1: Advantage on WIS (Perception) and INT (Investigation) checks to detect traps or impending surprise attacks.
  • Level 2: Traveling at a fast pace no longer imposes the -5 penalty on passive Perception.
  • Level 3: Resistance to all damage dealt during a surprise round against you.
  • Level 4: +5 AC against attacks from creatures you cannot see.